You can reach me for any question or feedback at the following contacts:
Phone:+39 3935522069 Skype: hellbenderhome [email protected]
Phone:+39 3935522069 Skype: hellbenderhome [email protected]
Latest Works
Mechs and Weapons Pack - Unity
This is a set of sci-fi models I completed for a package sold on Unity Asset Store. I worked on roughly half of the material. Click on the Image for more pictures.
This is a set of sci-fi models I completed for a package sold on Unity Asset Store. I worked on roughly half of the material. Click on the Image for more pictures.
Halo Inspired Environment - Cryengine SDK (Image heavy)
Finally I decided to finish this Sci-Fi environment I started some time ago. I wanted to create a clean Sci-Fi environment experimenting a llittle with PBR pipeline simulation inside Cryengine. All of the assets are made from scratch apart from particle effects. Click on the following image to see more material.
Finally I decided to finish this Sci-Fi environment I started some time ago. I wanted to create a clean Sci-Fi environment experimenting a llittle with PBR pipeline simulation inside Cryengine. All of the assets are made from scratch apart from particle effects. Click on the following image to see more material.
Art test - Decayed vintage car
This is an art test I took for a UK game Company. The goal was to reproduce a vintage ruined car to be placed as an environment prop in a location Cuba-themed. This is a Low poly car.
Space Research environment (Hallway section and Reactor WIP) - UDK Real-time Environment
This Environment was made in cooperation with another fellow environment artist Luca Marchetti. All the objects and the textures shown in the breakdown were made by me. To access the gallery just click on the following image. This is a Work in Progress.
Modern Hallway WIP - UDK Real-time Environment
This is an environment i've been working on lately, it's a future corporative hallway, heavily inspired by Deus Ex: Human Revolution and the latest Syndicate from Starbreeze.
Character - Assassin
This character was born as a study about next-gen assets creation workflow. It helped me familiarize with the tools needed to create such kind of detail on characters and assets. Just click on the image below to view the gallery.