You can reach me for any question or feedback at the following contacts:
Phone:+39 3935522069 Skype: hellbenderhome [email protected]
Phone:+39 3935522069 Skype: hellbenderhome [email protected]
Alessandro Lufrano - 3D Game Artist
OBJECTIVES:
To work in a top level art team to produce AAA market-breaking titles.
To learn new tools and workflows to maximize my knowledge, productivity and my art expression.
SKILLS AND ABILITIES:
SOFTWARE KNOWLEDGE:
Maya: Expert level
Photoshop: Expert level
Zbrush: Intermediate level
3d Studio Max: Intermediate level
Other applications: CrazyBump, Unity 3D, UDK, Cryengine 3, Marmoset Toolbag, Xnormal, NDO2, Adobe Flash.
WORK EXPERIENCE:
October 2013 to Present
Freelance - Production of videogame assets.
February 2008 to September 2013
Employed for Silent Bay Studios, Genova, Italy as Senior 3D Artist: www.silentbaystudios.com
Currently producing assets ranging from characters, to vehicles and props (realistic and cartoon fashioned), environments, inclusive
of modeling, UV mapping, texturing and shader creation.
Company expert on creating current-gen browser game assets to be used in Unity 3D and Molehill.
Company expert on creating old-gen game assets for Adobe Shockwave 3d games.
Artist mentoring.
Art production outsourcing management.
Lighting and level building.
Creation of particle fx within Unity 3D (Shuriken).
Basic CG surface shader creation within Unity 3D.
Occasional lead of small projects.
January 2005 to January 2008
Freelance Artist for Silent Bay Studios, Lodi, Italy as 3D Artist: www.silentbaystudios.com
Creation of old-gen game assets for Adobe Shockwave 3d games ranging from characters, to vehicles and props (realistic and
cartoon fashioned) inclusive of modeling, UV mapping and texturing.
Creation of characters and environments for CG animation Projects.
Occasional lighting and level editing.
Creation of simple fx.
January 2003 to November 2004
Employed for NOUS - MAFRAU, Sestri Levante, Italy as 3D Artist:
Creation of characters and environments for CG animation Projects.
Creation of old-gen game assets for Adobe Shockwave 3d games ranging from characters, to vehicles and props (realistic and
cartoon fashioned) inclusive of modeling, UV mapping and texturing.
Creation of 2d (cartoon) vector graphics for Adobe flash projects.
February 1999 – December 2002
Employed for GMM Entertainment s.r.l., Tortona, Italy as 3D Artist:
Creation of characters and environments for CG animation Projects.
Creation of old-gen game assets for Macromedia Shockwave 3d games ranging from characters, to vehicles and props (realistic and
cartoon fashioned) inclusive of modeling, UV mapping and texturing.
Creation of assets and anvironments for a shipped PC title named “Blood and Lace”
Post Diploma to January 1999:
Employed as a civilian electronic engineer.
EDUCATION:
Graduated in Electronic and Telecommunication technologies – I.T.I.S. A. Volta. Sassuolo, Italy.
INTERESTS:
Graphics, video games, movies, Tv serials, traveling, martial arts.
NOTES:
To work in a top level art team to produce AAA market-breaking titles.
To learn new tools and workflows to maximize my knowledge, productivity and my art expression.
SKILLS AND ABILITIES:
- Proficient knowledge of silhouette, volumes and edge flow in 3d modeling.
- Extremely proficient in reproducing given visual concept in 3d.
- Keen eye on human anatomy and ability to reproduce it in modeling and texturing.
- Excellent abilities in UV mapping, texturing, shading and surface material definition (normal, specular and gloss maps).
- Ability to creare both high poly and low poly models of organic and hard-surface nature.
- Excellent texture hand-painting abilities.
- Good knowledge of model deformation and rigging problematics.
- Proven ability to mentor less experienced artists.
- Extremely versed in learning new production pipelines and tools rapidly and efficently.
- Active team worker and practical problem solver, self motivated.
- More than 10 years of experience in 3d graphics.
SOFTWARE KNOWLEDGE:
Maya: Expert level
Photoshop: Expert level
Zbrush: Intermediate level
3d Studio Max: Intermediate level
Other applications: CrazyBump, Unity 3D, UDK, Cryengine 3, Marmoset Toolbag, Xnormal, NDO2, Adobe Flash.
WORK EXPERIENCE:
October 2013 to Present
Freelance - Production of videogame assets.
February 2008 to September 2013
Employed for Silent Bay Studios, Genova, Italy as Senior 3D Artist: www.silentbaystudios.com
Currently producing assets ranging from characters, to vehicles and props (realistic and cartoon fashioned), environments, inclusive
of modeling, UV mapping, texturing and shader creation.
Company expert on creating current-gen browser game assets to be used in Unity 3D and Molehill.
Company expert on creating old-gen game assets for Adobe Shockwave 3d games.
Artist mentoring.
Art production outsourcing management.
Lighting and level building.
Creation of particle fx within Unity 3D (Shuriken).
Basic CG surface shader creation within Unity 3D.
Occasional lead of small projects.
January 2005 to January 2008
Freelance Artist for Silent Bay Studios, Lodi, Italy as 3D Artist: www.silentbaystudios.com
Creation of old-gen game assets for Adobe Shockwave 3d games ranging from characters, to vehicles and props (realistic and
cartoon fashioned) inclusive of modeling, UV mapping and texturing.
Creation of characters and environments for CG animation Projects.
Occasional lighting and level editing.
Creation of simple fx.
January 2003 to November 2004
Employed for NOUS - MAFRAU, Sestri Levante, Italy as 3D Artist:
Creation of characters and environments for CG animation Projects.
Creation of old-gen game assets for Adobe Shockwave 3d games ranging from characters, to vehicles and props (realistic and
cartoon fashioned) inclusive of modeling, UV mapping and texturing.
Creation of 2d (cartoon) vector graphics for Adobe flash projects.
February 1999 – December 2002
Employed for GMM Entertainment s.r.l., Tortona, Italy as 3D Artist:
Creation of characters and environments for CG animation Projects.
Creation of old-gen game assets for Macromedia Shockwave 3d games ranging from characters, to vehicles and props (realistic and
cartoon fashioned) inclusive of modeling, UV mapping and texturing.
Creation of assets and anvironments for a shipped PC title named “Blood and Lace”
Post Diploma to January 1999:
Employed as a civilian electronic engineer.
EDUCATION:
Graduated in Electronic and Telecommunication technologies – I.T.I.S. A. Volta. Sassuolo, Italy.
INTERESTS:
Graphics, video games, movies, Tv serials, traveling, martial arts.
NOTES:
- English knowledge level: Intermediate (B2)
- Currently based in Italy but available for relocation.